Motion Science

Level I * Upper Body * Hand and Arm Strikes

Hand and Arm Strikes are one of the Level 1 basics of Motion Science and one of the basics of Kenpo Karate. Strikes can be offensive or defensive moves used to hit an opponent's vital and non vital areas.

Following are the basic types of hand and arm strikes studied in Motion Science.

Hand Strikes
Arm Strikes

Hand Strikes

Straight Punch
  MS_HS_StrtPnch.JPG (34402 bytes)
Half Fist
MS_HS_HalfFist.JPG (36170 bytes)
Spear Hand
MS_HS_SpearHnd.JPG (35188 bytes)
Hammer Fist
MS_HS_HmmrFist.JPG (34936 bytes)
Knife Hand
MS_HS_KnfHand.JPG (34763 bytes)
Ridge Hand
MS_HS_RdgHand.JPG (34257 bytes)
Back Fist
MS_HS_BackFist.JPG (35992 bytes)
Single Knuckle Strike
MS_HS_SnglKncklStrk.JPG (34485 bytes)
Middle Knuckle Fist
MS_HS_MddlKncklFist.JPG (33857 bytes)
Single Finger Spear
MS_HS_SnglFngrSpear.JPG (34773 bytes)
Two Finger Reinforced Eye Spear
MS_HS_ReinfFngrSpear.JPG (36515 bytes)
Two Finger Spear
MS_HS_TwoFngrSpear.JPG (35998 bytes)
Four Finger Spear
MS_HS_FourFngrSpear.JPG (31253 bytes)
Heel Palm
MS_HS_HeelPalm.JPG (33790 bytes)
Tiger Claw
MS_HS_TigerClaw.JPG (35543 bytes)
Three Knuckle Side Fist
MS_HS_ThreeKnckleSideFist.JPG (33783 bytes)
Two Knuckle Side Fist
MS_HS_TwoKnckleSideFist.JPG (29818 bytes)
Two Knuckle Inverted Punch
MS_HS_TwoKncklInvertPnch.JPG (32654 bytes)
Shape of the Crane Strike
MS_HS_ShapeCrane.JPG (33796 bytes)
Bent Wrist Strike
MS_HS_BentWristStrk.JPG (34710 bytes)
Inverted Punch
MS_HS_InvertPnch.JPG (30449 bytes)
Shadow Puppet (only kidding)
MS_HS_ShadowPuppet.JPG (34256 bytes)

Back to Top


Arm Strikes

Introduction

Just about every part of the arm, from the hand to the shoulder can be used as a striking weapon. Hand strikes were reviewed in the previous section, so here we’ll focus on the rest of the arm.

Striking Angle and Path or Arc

All strikes and blocks – arm or other – can be traced along the universal pattern. The striking weapon can follow any of the below lines or arcs. Moreover, the pattern itself can be positioned at any angle along any of the three dimension of space. For example, with the pattern facing you along the up-down axis, an upward elbow as in Obscure Wing or a downward elbow as in Crossing Talon can be represented. Lay the universal pattern down (as if on a table), and a forward elbow as in Shielding Hammer and a reverse elbow as in Locked Wing can be represented. (Another example of a forward elbow would be a collapsing elbow sent into an opponent who blocks your straight punch from the outside, but between the elbow and the wrist.) Alternately, the strike can follow one of the circle’s arcs as in the sandwiching elbow in Snapping Twig. Or it can follow an arc with the pattern on a 45% angle across the width and height zones, as in Deflecting Hammer.

Universal Pattern

Similarly, more than one arm strike can be executed simultaneously, following different lines or arcs in the pattern. For example, in Flashing Mace, the initial inward block/extended outward block combination form kissing circles that work together to hyperextend the opponent’s elbow.

Also, note that the body can also move along the universal pattern as the arm moves with it or in a different direction. The second outward block in Short 1 uses reverse torque, with the body and arm moving along circles in opposite directions. As another example, the body can spin but still send the weapon straight, as in the spinning elbow in Captured Leaves.

Striking Surfaces

Just about any surface of the arm can be used as a striking weapon.

Back to Top

Back to Motion Science